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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.13 12:55:00 -
[1] - Quote
abdullah muzaffar wrote:From all weapons to light weapons only. Basically, nullifying mando bonuses. Right now the amarr and gallente sentinel have too much of an advantage. At least this would make shield heavies viable in a 1v1. The only anti infantry weapon the Sentinels have is -15% damage against shields. The shield suits already have an advantage.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.13 13:08:00 -
[2] - Quote
abdullah muzaffar wrote:Also, if heavy weapon slots could me made heavy weapon only, that would be great, as gallente, amarr and caldari can be made practically invincible against countersniping. Enough hp to survive a Thales HS. No more rr and sniper heavies. - Sentinels received a fitting nerf with a corresponding fitting bonus for Heavy Weapons to try to combat Light Weapon Sentinels. For the most part it seems to have work. I don't see them often.
- Sentinels do not have an equipment slot, and will run completely out of ammo on a sniper rifle fairly quickly. They also have no Band Width, so they can't set their nest using another suit and switch to Sentinel without all their equipment going "POP".
- Sentinels are slow as mud and have difficulty climbing over a 6 inch curb. By they time you get one into position to Snipe the match is half over. (If you stack Kin Cats and Myofibril Stimulatns, then you don't have an invulnerable Sentinel any more.)
I will consed that if a Brick Tanked Sentinel gets setup in a good snipping spot, and someone else has dropped Rep Hives for him, then that can be a problem, but I doesn't strike me as a rampant problem. I have not encountered that scenario in close to nine months.
Most good Sentinel Snipers use Forge Guns.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
6
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Posted - 2015.07.13 13:16:00 -
[3] - Quote
abdullah muzaffar wrote:Racro 01 Arifistan wrote:the caldari sent rocks in 1v1 hmg fights. with both a bonus to lowering projectile damage and inherently takeing -15% off the bat from a hmg makes it incredibly powerful. not to mention instant recharging shields or if they want to full damage stacked hmg. the only downside to running cal sent is when a flux grenade is dropped. other than that the cal sent is more powerful than people see. I would know. I run one myself, but prefer a ferrominsent for hmg because at least it has a chance against scr. The amarr gets a -15% bonus AND twice the hp, with the ability to stack damage mods. Min Sent has Speed rather than HP. That is the point. Play to its strengths.
An Amarr Sent needs to stack 2 Kin Cats to equal the speed of a Min Sent with 1 Kin Cat, and a Min Sent with 2 Kin Cats is faster than all others due to stacking penalties.
I play both suits in most matches, depending on the situation.
The only reason I don't play Cal Sent more is it's terrible stamina, but I did play it extensively at one time.
I have been playing Gal Sent on an alt recently as well. I would like to see it get another 2 or 3 HP/Sec native Rep to match the Amarr for Rep fits, but otherwise it is a good suit.
The Sentenel suits are fairly well balanced fight now.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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